I'd like to preface this by saying: I'm not the big bad government trying to take your souls away. HOWEVER The issue with souls has gotten out of hand. I find it that most players obtain a soul gun before they even rank up to guardian or another low-tier rank that costs a significant amount of money to a newer player. Maybe it isn't an amazing weapon, or maybe it's cheap; that isn't the issue. The issue with souls is that they have controlled the economy on the server for far too long, and the example stated above is a pretty good reflection of this effect. I remember back before the Spring 2017 update when the game was based in the old safe-zone, and I remember the trading of weapons being very commonplace. This was, of course, partly due to the lack of the Auction House, but it was also a reference to the economy relying primarily on loot obtainable by anyone. Specifically, the selling of Barrets, XM8s, Gurkhas, and Miniguns was what you primarily saw. The difference between these two types of economies is the same as the difference between a free market and a state-subsidized market. I, along with many others, believe that the idea of people being able to purchase soul crates, and especially custom donations, has in a sense ruined the economy for new or Free-2-Play members of the server, many of whom have already quit. The economy primarily runs on souls that have been purchased through donations. This favors the players that have money to spend and bends the economy in their favor. This wouldn't be such an issue if it weren't for many of those players banding together and forming alliances. With this, the situation now has a group of seemingly invincible players with overpowered gear that have no issue with genociding the newbie player base, whilst they also control the economy. I must also mention that the weapons don't drop, so the likelihood AND incentive to even attempt to challenge these players is minimal. I understand that the server makes most of its money off of these purchases and that there is the counter-argument of airdrops being a method of getting soul crates whilst remaining Free-2-Play. The issue is that, as I've mentioned in the prior paragraph, the groups of kitted-up players are usually the ones who can loot the airdrop the fastest and with the most security, whereas the newbies (who need those items more than anyone else) are either killed while attempting to take the loot or don't even make an attempt out of a fear of dying to the group of kitted players. As for my rebuttal to the server making the majority of its income off of these purchases, (I feel like "donations" is an ostensible term that tries to hide the obvious transaction made) I think that the best way to make an income would be to keep destiny crates, veteran crates, and jackpot crates on the store. The way to get soul crates would be via airdrops, while the final boss could drop soul guns as well, with the chance of better guns being progressively smaller. This, in turn, allows the economy to focus on non-tracked, non-SB weapons which most people would be able to buy, obtain in the map, and sell. With the gameplay being more newbie-friendly, the chance of new players continuing their YomNetwork career would increase, which would not only boost the server's success but also the overall income of the server because of its larger player base. That said, this post is just a suggestion for the next wipe, my actual concern with souls would be the introduction of soul-bound armor. When this idea was mentioned in chat, an overwhelming negative response swept through my screen. It is quite obvious to see that many players, including the veterans, found the idea of soul-bound sets (weapons and armor) would not only be overpowered, but broken as well; broken enough to legitimately ruin the gameplay, and cause loyal members to quit.