The Seismic Hammer needs a nerf, it just does too much damage. Here's what you can do to fix it! (I guess.) You can potentially add a Random-damage attribute to it (ex. 25% for 15, 50% for 20, 25% for 25) and it would be balanced. In exchange for solid damage, the slowness would still work, and maybe it could give BRIEF blindness. After all, you are getting blasted in the face by a HUGE hammer. The rarity of this weapon is, honestly stupid. "Rare" for a weapon of this MEASURE OF POWER is ludicrous. Make it very rare, or even extreme. If it gets changed to extreme or very rare. The "RNG" damage values could be applied to it, making it a roulette kind of weapon, making it balanced and more fun to use. Thanks for reading! ~McSlayerWR
We increased the cost of Seismic hammers so that was our fix for it. The problem with changing attributes to the weapon itself is that it breaks all the current ones in the game... So we dont want to break everyones in order to make them more balanced. Instead we simply raised their difficulty to get.
If a player have only seismic is easy to defeat, just use a shield the seismic recharge give u time to kill him, the thing is if it use a anarchy staff then u are rip and full diamonds dont die with one hit, right now the seismic price is 10 ancients so it needs to be good
the fix for seismics is more long term. at the moment there's still quite a few because they were so cheap, but in the future there will be less for a few different reasons (players selling them, people quitting with them, being banned with them, losing them to glitches etc etc)