Welcome to all new players of Yomnetwork! I really hope that you get used to the game and enjoy playing here, however if you are already playing, I hope that you continue enjoying being part of our server! However, I've seen quite a lot of people who have been experiencing difficulties in understanding or starting off in the game... therefore, I post here what to do mainly to start off in our server! --------------------------------------------------------------------------------------------------------------------*You will spawn in an underground hallway inside safezone, that's always the spawn point for the new players* - When you come up the stairs, you will see many things: Lots of players, lots of entrances, tall walls, an ender chest and a black helicopter... but don't be surprised yet! You have a lot more to discover outside... -------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------- [Safezone] (Ender Chest) - The only space in the Safezone and the only safe place in the server to store all of our precious belongings (Lava Pool) - Space to throw out unwanted items, as well as reducing lag due to ground overflood of items (Black Helicopter) - Respawn zone after death (Rank Board) - Found on the left side of the ender chest, lined up in various colors. Describes the rank system of the server and the perks and kits (Small areas under buildings) - Area where they explain more of the basics of server, the donator ranks, short display of items and weapons existing throughout the map --------------------------------------------------------------------------------------------------------------------[Wilderness] - (Type /play or /spawn in chat to be teleported to a random location in the wilderness!) *Spawning Cities* -> (Impirius, Drydale, Newhaven, Geddysburg, Eyesly, Citadel, Ridgevale) *Spawning Chance* -> High: Drydale, Impirius, Newhaven Medium: Citadel, Geddysburg, Ridgevale Low: Eyesly vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv (Loot Types): 1. C = Civilian (Mostly holds the most common or basic items in the server. Most of the items can be used for crafting an object.) - <Tiers> -> C1, C2, C3, C4, C5 2. P = Police (Mostly holds the basic pistols and armor pieces of police tier. Possibilities to find useful bags and light weapons for early-game self-defense) - <Tiers> -> P1, P2, P3 3. A = Army (Mostly holds the medium to top tier firearms, including efficient armor pieces. Possibilities to find excellent storage bags and heavy weapons for late-game self-defense, combat) - <Tiers> -> A1, ~ A9 4. M = Medical (Mostly holds medical gears that replenishes players' health or cures/mends player injuries: Cure, Bandage, Splint, Rags, Gauze, Adrenaline, Med Kit, First Aid Kit, etc) - <Tiers> -> M1, M2 5. X = Chemical (Mostly holds scientifically related items, such as chemical weapons (throwable potions, Flamethrowers, Prototype Z (Bionic Weapon that throws people around), etc. It is also the one of the only places where you can find a glider (Elytra) ) - <Tiers> -> X1, X2 6. D = Dungeon (Holds every types of existing loots + Dungeon restricted loots. Dungeon restricted loots are normally way more valuable and efficient than high-tier military loots!) vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv (Major City Loot Types): 1. Impirius: C1 - C4 in Urban Area/P1 - P2 in Impirius Police Department (IPD)/M1 in Hospital 2. Drydale: C1 - C5 in Urban Area/P1 - P2 in Train Area 3. Newhaven: C1 - C5 in Urban Area/P1 - P2 in Newhaven Police Department (NPD)/M1-M2 in Hospital 4. Citadel: C1 - C3 or C4 in Urban Area/M1 in Hospital 5. Geddysburg: C1 - C3 in Rural Area/P1 - P2 in Police Department 6. Ridgevale: C1 - C5 in Rural Area/P1 in Construction Area 7. Eyesly: C1 - C3 or C4 in Rural Area/Etc. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv (Online Map) - <Access to it by doing /map in-game!> Gray: Territories/Regions Light Blue: Metropolis/Cities Green: Military Locations/Bases Dark Blue: Police Departments Yellow: Towns/Camps Red: Dungeons vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv (Territories) - There are exactly 8 Official territories in our server map and one unofficial one that I named myself: 1. (Greatlands): -> One of the most empty territory among the 9 regions -> <Danger Level> - (This is unofficial, this is my personal rating!) = 2/10 -> <Mob Types> - Zombies, Infestors, Zombie Hordes, Bandits, Survivors, Wild Animals, Brutes (Military Post Alpha) 2. (Mainland Plains) -> The most populated region out of the 9 territories by players due to the spawning areas. -> <Danger Level> = 2/10 -> <Mob Types> - Zombies, Infestors, Zombie Hordes, Brutes (Military Outpost Bravo), Bandits, Survivors, Wild Animals, Merceneries (Ark Sanctuary) 3. (Panjea Isles) -> Low populated/visited by players, but there are visits from time to time. Needs more precaution -> <Danger Level> = 4/10 (The land is basically a giant forest, therefore it is harder to avoid zombies) -> <Mob Types> - Zombies, Infestors, Zombie Hordes, Brutes (Panjea Airbase, TMAS, etc), Bandits, Survivors, Wild Animals, Merceneries(?) 4. (Erie Marsh) -> Extremely empty area, pure withered nature lies there, awaiting for an innocent victim's life to take... -> <Danger Level> = 2/10 (Outer areas of locations are relatively safe) -> <Mob Types> - Zombies, Infestors, Zombie Hordes, Brutes (Port Echo), Bandits, Survivors, Reavers, (Chernobyl), Wild Animals 5. (North Tundra) -> A frozen place, yet still continues to freeze... the harsh cold of the area drove humanity away... -> <Danger Level> = 2/10 (Outer areas of Locations) 3/10 (Locations) 4~5/10 (Launch Site) -> <Mob Types> - Zombies, Infestors, Zombie Hordes, Brutes (Launch Site), Bandits, Survivors, Reavers (Frozen Hourglass, Morta), Merceneries (USS Marshal), Exo-Suit Zombie (Launch Site) Wild Animals(?) 6. (West County) -> A small county visited by only a small proportion of people, yet danger lurks near... -> <Danger Level> = 5~6/10 (West County Airfield) 4/10 (General Area) 6~7/10 (Nedra) -> <Mob Types> - Zombies, Infestors, Zombie Hordes, Brutes (West County Airfield), Bandits, Survivors, Reavers (Nedra), Merceneries (Gulag), Wild Animals 7. (Carcazo Desert) -> The dry land that possesses a significant quantity of valued things. An ancient region of warfare. -> <Danger Level> 5~6/10 (Area 52) 4~5/10 (Carcazo Airstrip) 3/10 (General Area) -> <Mob Types> Zombies, Infestors, Zombie Hordes, Brutes (Carcazo Airstrip, Area 52(?)), Bandits, Survivors, Merceneries (Area 52, Carcazo Airstrip), Exo-Suit Zombie (Carcazo Airstrip) 8. (Scorn Peninsula) -> An almost-forgotten land that shows the leftover and the remains of the past... -> <Danger Level> = 4/10 (General Area) 5~6.5/10 (Ruined Sanctuary) 3/10 (Normandy) - Radioactive -> <Mob Types> - Zombies, Infestors, Brutes(?) (Scorn Oil Platform), Bandits, Survivors, Reavers (Ruined Sanctuary), Wild Animals 9. The Death Triangle (Unofficial) -> Starting from the South-West to the South-East: (Atlas Peak -> Relic) - *Luna was not included, due to the fact that Luna does not really contain any sources of harm towards players. -> <Danger Level> = 5/10 (Atlas Peak) 6/10 (Tartarus) 5~6/10 (Volcano) 5/10 (Relic Surface) 6.5/10 (Relic Underground) 9.5/10 (Icarus Station) 4/10 (Overlord Aircraft Carrier Lower Deck) 6~7/10 (Overlord Aircraft Carrier Upper Deck) -> <Mob Types> - Zombies, Infestors, Bandits, Survivors, Reavers (Tartarus, Atlas Peak, Volcano, Relic), Merceneries (Icarus Station), Elite Merceneries (Icarus Station), Wild Animals -> <Lore> - The origin of it's name was created through the formation of the regions: An isosceles triangle. Due to it's highest danger level comparing to regular regions, it was added a name before the Triangle, as Death Triangle. "The Death Triangle". Highly Radioactive.