Welcome, New Fighters of The Yom Apocalypse! (Part 1)

Discussion in 'General Discussion' started by SuspressedRifle, Mar 4, 2020.

  1. SuspressedRifle

    SuspressedRifle Member

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    PeaceKeeper__
    Welcome to all new players of Yomnetwork! I really hope that you get used to the game and enjoy playing here, however if you are already playing, I hope that you continue enjoying being part of our server! However, I've seen quite a lot of people who have been experiencing difficulties in understanding or starting off in the game... therefore, I post here what to do mainly to start off in our server!
    --------------------------------------------------------------------------------------------------------------------*You will spawn in an underground hallway inside safezone, that's always the spawn point for the new
    players*
    - When you come up the stairs, you will see many things: Lots of players, lots of entrances, tall walls, an ender chest and a black helicopter... but don't be surprised yet! You have a lot more to discover outside...
    --------------------------------------------------------------------------------------------------------------------
    --------------------------------------------------------------------------------------------------------------------
    [Safezone]

    (Ender Chest) - The only space in the Safezone and the only safe place in the server to store all of our
    precious belongings
    (Lava Pool) - Space to throw out unwanted items, as well as reducing lag due to ground overflood of items
    (Black Helicopter) - Respawn zone after death
    (Rank Board) - Found on the left side of the ender chest, lined up in various colors. Describes the rank
    system of the server and the perks and kits
    (Small areas under buildings) - Area where they explain more of the basics of server, the donator ranks,
    short display of items and weapons existing throughout the map
    --------------------------------------------------------------------------------------------------------------------[Wilderness] - (Type /play or /spawn in chat to be teleported to a random location in the wilderness!)

    *Spawning Cities* -> (Impirius, Drydale, Newhaven, Geddysburg, Eyesly, Citadel, Ridgevale)
    *Spawning Chance* -> High: Drydale, Impirius, Newhaven
    Medium: Citadel, Geddysburg, Ridgevale
    Low: Eyesly
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    (Loot Types):

    1. C = Civilian (Mostly holds the most common or basic items in the server. Most of the items
    can be used for crafting an object.) - <Tiers> -> C1, C2, C3, C4, C5

    2. P = Police (Mostly holds the basic pistols and armor pieces of police tier. Possibilities to find useful
    bags and light weapons for early-game self-defense) - <Tiers> -> P1, P2, P3

    3. A = Army (Mostly holds the medium to top tier firearms, including efficient armor pieces. Possibilities
    to find excellent storage bags and heavy weapons for late-game self-defense, combat)
    - <Tiers> -> A1, ~ A9

    4. M = Medical (Mostly holds medical gears that replenishes players' health or cures/mends player
    injuries: Cure, Bandage, Splint, Rags, Gauze, Adrenaline, Med Kit, First Aid Kit, etc)
    - <Tiers> -> M1, M2

    5. X = Chemical (Mostly holds scientifically related items, such as chemical weapons (throwable potions,
    Flamethrowers, Prototype Z (Bionic Weapon that throws people around), etc.
    It is also the one of the only places where you can find a glider (Elytra) )
    - <Tiers> -> X1, X2

    6. D = Dungeon (Holds every types of existing loots + Dungeon restricted loots. Dungeon restricted
    loots are normally way more valuable and efficient than high-tier military loots!)

    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    (Major City Loot Types):

    1. Impirius: C1 - C4 in Urban Area/P1 - P2 in Impirius Police Department (IPD)/M1 in Hospital
    2. Drydale: C1 - C5 in Urban Area/P1 - P2 in Train Area
    3. Newhaven: C1 - C5 in Urban Area/P1 - P2 in Newhaven Police Department (NPD)/M1-M2 in Hospital
    4. Citadel: C1 - C3 or C4 in Urban Area/M1 in Hospital
    5. Geddysburg: C1 - C3 in Rural Area/P1 - P2 in Police Department
    6. Ridgevale: C1 - C5 in Rural Area/P1 in Construction Area
    7. Eyesly: C1 - C3 or C4 in Rural Area/Etc.

    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    (Online Map) - <Access to it by doing /map in-game!>

    Gray: Territories/Regions
    Light Blue: Metropolis/Cities
    Green: Military Locations/Bases
    Dark Blue: Police Departments
    Yellow: Towns/Camps
    Red: Dungeons

    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    (Territories)

    - There are exactly 8 Official territories in our server map and one unofficial one that I named myself:
    1. (Greatlands):
    -> One of the most empty territory among the 9 regions
    -> <Danger Level> - (This is unofficial, this is my personal rating!) = 2/10
    -> <Mob Types> - Zombies, Infestors, Zombie Hordes, Bandits, Survivors, Wild Animals, Brutes (Military Post Alpha)
    2. (Mainland Plains)
    -> The most populated region out of the 9 territories by players due to the spawning areas.
    -> <Danger Level> = 2/10
    -> <Mob Types> - Zombies, Infestors, Zombie Hordes, Brutes (Military Outpost Bravo), Bandits,
    Survivors, Wild Animals, Merceneries (Ark Sanctuary)
    3. (Panjea Isles)
    -> Low populated/visited by players, but there are visits from time to time. Needs more precaution
    -> <Danger Level> = 4/10 (The land is basically a giant forest, therefore it is harder to avoid zombies)
    -> <Mob Types> - Zombies, Infestors, Zombie Hordes, Brutes (Panjea Airbase, TMAS, etc), Bandits,
    Survivors, Wild Animals, Merceneries(?)
    4. (Erie Marsh)
    -> Extremely empty area, pure withered nature lies there, awaiting for an innocent victim's life to take...
    -> <Danger Level> = 2/10 (Outer areas of locations are relatively safe)
    -> <Mob Types> - Zombies, Infestors, Zombie Hordes, Brutes (Port Echo), Bandits, Survivors, Reavers,
    (Chernobyl), Wild Animals
    5. (North Tundra)
    -> A frozen place, yet still continues to freeze... the harsh cold of the area drove humanity away...
    -> <Danger Level> = 2/10 (Outer areas of Locations) 3/10 (Locations) 4~5/10 (Launch Site)
    -> <Mob Types> - Zombies, Infestors, Zombie Hordes, Brutes (Launch Site), Bandits, Survivors, Reavers
    (Frozen Hourglass, Morta), Merceneries (USS Marshal), Exo-Suit Zombie (Launch Site)
    Wild Animals(?)
    6. (West County)
    -> A small county visited by only a small proportion of people, yet danger lurks near...
    -> <Danger Level> = 5~6/10 (West County Airfield) 4/10 (General Area) 6~7/10 (Nedra)
    -> <Mob Types> - Zombies, Infestors, Zombie Hordes, Brutes (West County Airfield), Bandits, Survivors,
    Reavers (Nedra), Merceneries (Gulag), Wild Animals
    7. (Carcazo Desert)
    -> The dry land that possesses a significant quantity of valued things. An ancient region of warfare.
    -> <Danger Level> 5~6/10 (Area 52) 4~5/10 (Carcazo Airstrip) 3/10 (General Area)
    -> <Mob Types> Zombies, Infestors, Zombie Hordes, Brutes (Carcazo Airstrip, Area 52(?)), Bandits,
    Survivors, Merceneries (Area 52, Carcazo Airstrip), Exo-Suit Zombie (Carcazo Airstrip)
    8. (Scorn Peninsula)
    -> An almost-forgotten land that shows the leftover and the remains of the past...
    -> <Danger Level> = 4/10 (General Area) 5~6.5/10 (Ruined Sanctuary) 3/10 (Normandy) - Radioactive
    -> <Mob Types> - Zombies, Infestors, Brutes(?) (Scorn Oil Platform), Bandits, Survivors, Reavers
    (Ruined Sanctuary), Wild Animals

    9. The Death Triangle (Unofficial)
    -> Starting from the South-West to the South-East: (Atlas Peak -> Relic) - *Luna was not included, due
    to the fact that Luna does not really contain any sources of harm towards players.
    -> <Danger Level> = 5/10 (Atlas Peak) 6/10 (Tartarus) 5~6/10 (Volcano) 5/10 (Relic Surface)
    6.5/10 (Relic Underground) 9.5/10 (Icarus Station) 4/10 (Overlord Aircraft Carrier
    Lower Deck) 6~7/10 (Overlord Aircraft Carrier Upper Deck)
    -> <Mob Types> - Zombies, Infestors, Bandits, Survivors, Reavers (Tartarus, Atlas Peak, Volcano, Relic),
    Merceneries (Icarus Station), Elite Merceneries (Icarus Station), Wild Animals
    -> <Lore> - The origin of it's name was created through the formation of the regions: An isosceles
    triangle. Due to it's highest danger level comparing to regular regions, it was added a
    name before the Triangle, as Death Triangle. "The Death Triangle". Highly Radioactive.